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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext1 Class / PSSetConstantBuffers1 Method / PSSetConstantBuffers1(Int32,Int32,ComArray<Buffer>,Int32[],Int32[]) Method

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    PSSetConstantBuffers1(Int32,Int32,ComArray<Buffer>,Int32[],Int32[]) Method
    In This Topic
    void ID3D11DeviceContext1::PSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
    Syntax
    'Declaration
     
    Public Overloads Sub PSSetConstantBuffers1( _
       ByVal startSlot As Integer, _
       ByVal numBuffers As Integer, _
       ByVal constantBuffersOut As ComArray(Of Buffer), _
       ByVal firstConstantRef() As Integer, _
       ByVal numConstantsRef() As Integer _
    ) 
    public void PSSetConstantBuffers1( 
       int startSlot,
       int numBuffers,
       ComArray<Buffer> constantBuffersOut,
       int[] firstConstantRef,
       int[] numConstantsRef
    )

    Parameters

    startSlot
    numBuffers
    constantBuffersOut
    firstConstantRef
    numConstantsRef
    See Also